The Future of Work
In early 2003 I got into a platform called: #SecondLife … SecondLife is an expansive multi-player world created 100% by its “meta-citizens”. Within one week of being on the platform (back then) I had spent about 1k of fiat currency to purchase in-world items that I could use in the “game”. These items, digital in nature, and would never leave the virtual world, ranged from clothing items, to vehicles, homes and at one point I even owned an entire parcel of land (an island) where I built a home and an office building for a business I had started in-world.